#ifndef _GAME_H
#define _GAME_H

#include "Effect.h"

//Game class provides a test entry for stuff
class Game
{
private:
	//Effect will belong to an item, but this will provide direct testing
	Effect m_effect;

public:
	//Constructor gives the effect a reference to the current object
	Game();

	//Test function that procs an effect
	void ProcEffect();

	//Test function for interfacing an effect into the game
	void InterfaceEffect();
};

#endif //_GAME_H